Instead, an unexpected behavior was occurring where every actor had a 100% counterattack rate (range restrictions were still obeyed). I had added 500 agility to a fighting actor to be certain. => at the moment i evaluate this problem as "known Issue" without a bugfix till i found an acceptable Solution.Ĭlick to answer was very helpful! Please kindly bear with my testing troubles below.ġ) Unfortunately, I tested the "AgiAttackPlus" plugin (with "attacker attack first" and "Q Statcounter" disabled), but no double attacks occur in the 3.0 Demo. (dont reset on battleAction & dont look bad on zoom-out ect) > without any other Effect that makes everything useless => basicly we need only a "Zoom in on Player"- Function, or find someone who is able to build a little Zoom-Plugin which fits in the needs of SRPG so I am trying to find another Zoom plugin that works better with SRPG. and i could not find a way to change this. (it seems to reset the Zoom with every battleAction) I recognized that the new used zoom Plugin from Galv, > your Damage formula(of the Skill) defines what Dmg u make and what kind of def (p-def or m-def) is supposed to be used in the All this was asked somewhere here, ( #835) the last time. > I dont use such Funtion but thats what the "AgiAttack+ Plugin" is supposed to do. I didnt do any change for a compatiblety with "YEP Absorption barrier" Honestly i dont know,i dont use "YEP Absorption barrier" and 2.coordinates (x/y) are stored in the "$gameMap.event(EventID)" -Part
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